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INSTALLATION MANUAL 



INSTALLING YOUR 

RIM ROCKIN’ BASKETBALL 

CONVERSION PACKAGE 


TABLE OF CONTENTS: 

RIM ROCKIN’ BASKETBALL Features 2 


Game Package Contents 3 

Recommended Tools & Supplies 3 

Installation Preparations 4 

The Cabinet 5 

Control Panel Preparations 6 

Graphic Installation 7 

Wiring & Hardware Installation 9 

Initial Power-Up 14 

Settings, Audits & Diagnostics 15 

General Troubleshooting 21 

Harness Connections 24 


Rim Rockiti ' Basketball- 1 




li action. 


;ame time by inserting coin(s). 


Same can be configured across 1 2-, 3-, or 

ABINET" on page 5.) 


4-player cabinets. (See 


From one to four players can play at the same time. 

i \\ players can join games already in progress. 

Plavers can buy additional time to complete quarters, hah e.s or gam 


so be connected for a 4- player 

igefe) 




GAME PACKAGE CONTENTS 


UPRIGHT KIT 

1) Printed Circuit Boards (PCBs) 

1) Set of Nuts, Bolts, and Spacers 

1) Connecting Wire Harness (JAMMA) 

1) Player 3 & 4 Wire Harnesses 

4) Joystick Assemblies 

12) Button Assemblies 

1) Marquee Styrene 

1) Marquee Plexiglass 

1) Control Panel Overlay 

1) Set of Side Graphics (2 pieces) 

1) Set of Function Labels 
1) Manual 


RECOMMENDED TOOLS & SUPPLIES 


Phillips and Slotted Screwdrivers 
Socket Set 

Wire Cutters and Strippers 
Pliers or Channel Locks 
Electric Drill with 3/32", 1/4", and 7/16" Bits 
1-3/16" Chassis or Sheet Metal Punch 
Painting Supplies (if you do your own painting) 
Air Brush or Paint Sprayer 
Paint Roller and Pan 
Paint Brush 
Paint (and Primer) 

Sandpaper 

Putty Knife and Wood Putty 

Staple Gun and Staples 

Soldering Iron and 60/40 Resin Core Solder 

Vacuum Cleaner 

Assorted Fastening Hardware 


Heat Shrink Tubing (3/32", 1/8", and 3/16") 
Masking Tape 
3-1/2" or 4" Wire Ties 

Mild Liquid Soap and Water Solution 
Small File 

Razor Knife and Sharp Blades 
Straight Edge 


K i in Roc ki«i lias ket ha 11-3 





BEFORE YOU START... 

1, Have you checked to see if ail the needed parts have been included? (See "GAME 
PACKAGE CONTENTS" on page 3.) 


2. Is the cabinet you have chosen to build up able to supply all the required voltages for tiiis 
game (+5, & +12 vdc)? Some games (i.e. Ms, Pac Man. Galaxian, etc.) regulate their 
voltages on the main PC board. This makes the existing power supply inappropriate and 
hazardous to your new game. These cabinets will require a power supply change. Many 
game supply houses can offer you a switching regulated power supply for a relatively low 
cost. Ask your distributor. 

3. Is the monitor configuration compatible? It can be difficult to change the monitor from a 
vertical to a horizontal mount. Installation will be easier if you choose a horizontal mount 
cabinet. 


4. Do you have the necessary tools? (See "RECOMMENDED TOOLS & SUPPLIES".) 


1*0 W I?: R R EQ U I R E M E N T 

S: MONITOR REQUIREMENTS: 

| +5 VDC 2 amps 

Horizontal Mount Raster Scan 

] +12 VDC 2 amps 

Positive or Negative Composite Sync 


NO'I E: The monitor must be mounted horizontally. To change sync, see "SETTINGS 

AUDITS & DIAGNOSTICS" on page 15. 


I IMPORTANT NOTE 

I 

Through the use of the very latest technology this game requires far less power to operate 
than most games currently on the market. The outputs of many “regulated” switching pow< 
supplies actually vary with load. For this reason the power supply from an old cabinet may 
| not be correctly adjusted for RIM ROCKIN' B ASKKTBAI L. Therefore, it is very 

important to adjust the +5 vdc supply WITHOUT connecting the PC Board, then read just in 
later, after the PC Board has been installed. Damage will occur if the power supply is 
outside the acceptable limits (between 4.8 and 5.5 vdc). 






CABINET SELECTION 

You may use a new or used cabinet for your RIM ROCKIN’ BASKETBALL game. In either 
case, all you provide is the cabinet with a power supply and monitor. We provide the rest. The 
end result is a new game at a very low cost. 

Spend time on the cabinet’s appearance (i.e. marquee, control panel, and cabinet graphics). 

You will raise your profits with the introduction of a new game package, especially if the 
cabinet looks clean and new. 

The “new game look” should always apply to the inside of your game as well. A few wire ties 
and shrink tubing on your harness, some fastening hardware on your subassemblies, and a 
sweep with the vacuum cleaner will ensure that unnecessary glitches do not occur. 

Whether you choose to refurbish a used cabinet or supply a new cabinet, RIM ROCKIN’ 
BASKETBALL supports several possible configurations. Select a cabinet configuration that 
best suits your needs. (Also, see "Setting the Dip Switch" on page 15.) 

1 . Four-player cabinet 

2. Three-player cabinet 

3. Two-player cabinet 

4. Four- player linked (Use two 2-pla\ er cabinets linked together 
to form a four-player game.) 

5. One-player cabinet 

SELECTING \COIN DOOR 

VERY IMPORTANT!! 

RIM ROCKIN’ BASKETBALL supports two coin modes. 

-COIN MODE 1 requires that you provide one coin slot per player. For example, a four-player 
cabinet requires a four-coin-slot coin door. 

-COIN MODE 2 treats all coin slots as common to each player. This allows a four-player 
cabinet to use a standard two-slot door. In COIN MODE 2, players can insert coins in any slot 
and use their individual start button to credit themselves the value of the coin. However, if all 
players use common corn slots, it would be possible for one player to acquire another player's 
credits. We STRONGLY RECOMMEND using COIN MODE 1 . Since COIN MODE i' 
provides one coin slot per player, each player has total control of his/her coin account. 

H8M H MSpp M . l s a -u. gg gjj fl jqg g fl gg g$g 

R i m Roc kin' Basket ba 11-5 




PREPARING A USED CABINET FOR THE NEW GAME 

Remove the following: 


1 . Main Logic Board(s) 

2. Control Panel 

3. Monitor Plexiglass 

4. Monitor Bezel 

5. Marquee 

6. Cabinet Graphics 


Thoroughly clean out your cabinet. 


Remove all the old buttons, joysticks and wires from the control panel and set aside. Remove 
all of the original overlay. DO NOT remove monitor and speaker wires. 

Remove the old graphics and adhesive. If your cabinet has wood grain sides, adhesive may be 
removed with lacquer thinner. 


For a fresh look, painting is highly recommended. Spray painting gives a better finish, but if an 
air brush or paint sprayer is unavailable, a roller is second best. Be sure to cover all exposed 
surfaces not to be painted, such as the coin door and monitor. Use a small brush to finish up the 
details. If you do not have the facilities for painting, try an auto body shop. 


CONTROL PANEL 



1. Mark positions on the panel for new holes. (Refer to Illustration 1 on page 7.) If you are 
using a universal cabinet, holes may already exist that match the recommended control 
configuration. 

2. Drill (or punch) the holes marked for buttons and bolts. Use a chassis or sheet metal 
punch for best results on button holes. Cut holes for the joystick mounts. 


3. Use a file to smooth out the edges of all the new holes. 


4. Cover any unused holes with a wood or metal plate. 


6-Rim Roc-kin' Basketball 



4- PLAYER PANEL 



GRAPHIC INSTALLATION 


3-PLAYER 
1 1 ME L 


STftRT 


START 


START 


PANEL 


START 


START 


ILLUSTRATION 


4-Pi AVE 

ANELC2 t 

STRUT 

STftRT 

o 

o 

(i)o o< 

:D o o 


r«i • 

1 ■ l * 


El 

B 

SHI 


CONTROL PANEL GRAPHICS 

1 , Clean up the control panel. Peel the top half of the protective backing off of the control 
panel graphic overlay. Start from the center and smooth out the overlay making sure you 
have about an inch of excess coming off the top. Watch out for bubbles. Peel off I lie 
bottom half and repeal. Trim off the excess overlay material with a sharp razor knife. 


Mini Rockin' i!askt*tliall-7 













SWJWflffl 


OFFENSE 

SHOOT/ 

JUMP 


BLOCK/ 

JUMP 

DEFENSE 


5, determine the cori 
a template, center y 
net. Break off exce 
lass and graphics. 


man 

















SIDE <;u \i»I IK' INSTALLATION 

1 . The sides of the cabinet should be very clean, smooth, and free of any old 
adhesive, dust, etc. 

2 . Mark position of decal lightly with pencil (centered on upper half of cabinet). 

3. Spray the side of the cabinet with soap and water solution and leave wet. 

4. Peel off the tup 1/4 of the decal backing and apply to the cabinet starting at the top will) a 
smoothing motion. Smooth down until decal is in place. 

5. Squeegee all bubbles and ripples out of the decal. Use a piece of cardboard if you do not 
have a squeegee. 

6. Position the decal exactly. The soapy solution will allow some movement. Allow 
several hours to dry completely. 


WIRING & HARDWARE INSTALLATION 


REMEMBER! 

Do not work with any part of the system plugged in (lights, monitor, or power supply). 


Jl 


CONTROL, PANEL ASSEMBLY 

Install all buttons and joysticks on the control panel as per the control panel configuration of 
your choice. Refer to Illustration 1 on page 7. 

PRINTED CIRCUIT BOARD (PCB) 

Mount the PCB to the side of the cabinet with the edge connector toward the top. This will 
keep the wire harness from slipping off due to vibration. Attach three white PCB standoffs to 
the backside of the board by gently pushing the post into the mounting holes on the board. Be 
very careful not to flex the PCB in anyway. Using the board standoffs as a guide, mark where 
to drill mounting holes. Drill pilot holes (3/32”) being careful not to drill through to the outside 
Attach the PCB standoffs to the cabinet using wood screws — snug but not too tight or the 
board may warp or crack. Be sure the board is not being flexed i n any wav. 


Rim Rockin’ Basketlutll-9 




If ygii are installing this game into a Dynamo cabinet with a pre-installed JAMMA harness, you 
will notice that it does not have a wire for the test switch. You will have to add a contact to the 
edge connector at the proper position (position 15). Some cabinets (Dynamo included) have 
only one coin switch input and the coin switches are wired together. This prevents you from 
using COIN MODE 1. (See "Selecting a Coin Door" on page 5.) St is recommence! that you 
wire the coin switches separately. 

Attach the wire harness connector to the PCB. This connector should be keyed and labeled 
“COMPONENT SIDE Be sure it is mounted correctly. Notice that the power supply wires 
are closest to the end marked “JAMMA” on the board. 

Hit. JAM.MA harness along with the Player 3 & 4 harness (it you are using a 3- or 4 player 

cabinet) must be wired to the cabinet subassemblies such as the control panel, coin doors, 
monitor, speaker and power supply. Use the "HARNESS CONNECTIONS" information on 
pages 24-26 to determine where each wire should go. 

.It is best to use connectors (not supplied) whenever joining a set of harness wires to a 
subassembly. If you choose to solder wires together, follow this procedure: 


1 . Strip off about 1/2" of insulation from the wire. 

2- Slide a piece of heat-shrink tubing over the end. 

Do not leave a lot of excess wire spooled up in your cabinet. Cut the wires to the length 
you need plus a few extra inches. Leave enough for proper cable dressing - do not mak 
it stretch across the inside of the cabinet. 

4. Solder the new wire to the original wire. Use a straight in-line splice. 

Melt the heat-shrink over the splice. 


10-Rim Ruckin' Basket] tail 





POWER WIRES 

1 . Connect the wires that are designated for your power supply. You will need a supply of 
+5 vdc, and +12 vdc. The +5 vdc must be regulated to within 5 % (+ or - 0.25 vdc). The 
+12 vdc may be unregulated but should not stray too far or the sound may be affected. If 
the cabinet’s supply does not provide these voltages, it will have to be replaced. A 
switching-type supply is recommended, 

2. You will notice that you have more than one wire for each voltage. I Jse all wires 

supplied on the harness. This will ensure better power transmission and prevent 
overloading of the edge connector pads. 

3. Tin all power supply wires before connecting them to the power supply. Loose strands 
may short out the supply. For best results, connect spade lugs to the ends of the power 
wires and attach to the screw terminals of the power supply. 

MONITOR WIRES 

You will be connecting the RED, GREEN, and BLUE video drives along with the composite 

SYNC and video GROUND wires. 


Kirn Rockin' Biiskethall-1 1 



SYNC 

This is the recommended approach for a Weils-Gardner monitor and should work with some 
others as well. 

This game generates a composite sync signal which is accepted by most monitors. A DIP 
switch (SW1) on the logic board allows you to choose between positive and negative composite 
sync. Most monitors require negative sync. If your monitor requires positive sync, flip the 
switch towards the ON position. (See "Setting the Dip Switch" on page 15.) 

If your monitor does not have a composite sync input but has separate horizontal and vertical 
sync inputs, try connecting the composite sync signal from the PCB to the negative horizontal 
sync signal on the monitor. This should produce a satisfactory result, although some adjustment 
of the monitor’s sync controls may be necessary. 

SPEAKER WIRES 

Connect the speaker wires paying attention to their polarity. 

If your cabinet has two speakers, connect both. If they are 8- or 16-ohm speakers, connect them 
in parallel; if they are 4-ohm, connect them in series. 

Examine the speaker carefully. Is it really up to the high standards you wish to maintain at your 
location? Unfortunately, many arcade speakers are inadequate for reproduction of good game 
sounds. Remember, this is not just a video game — it is a video/audio game. Far more effort 
was put into the sounds of this game than is put. into most other arcade games. If the speakers 
are not up to it, replace them. A small investment in good speakers can make a world of 
difference in profits. Competent and reasonably priced speakers can be obtained from stores 
such as Radio Shack. Part numbers 40-1909B and 40-1 268C both work well, with the latter 
being recommended. Car speakers also work well. 

Position speakers as far from the monitor as possible. If placed too close, the speaker's magnet 
may deflect the monitor and cause strange coloration, which can usually be corrected by 
degaussing the monitor. Be sure to attach it securely with all four screws to minimize vibration 
and rattling. Make sure everything else in the cabinet is attached securely for the same reason. 



12-Rim Rockin' Basketball 




CONTROL PANEL WIRING 

Wire all player controls as per the "HARNESS ( CONNECTIONS" information on pages 24 26. 

Player 1 & 2 controls come from the JAMMA harness. Player 3 & 4 controls come from the 
Player 3 & 4 harness respectively. Wire only the controls that your cabinet configuration 
supports. 


COIN DOORS, TEST SWITCH, & SERVICE SWITCH WIRING 

1 . Coin door 1 & 2 wires along with the test and service 1 & 2 wires come from the 
JAMMA harness. Coin door 3 & 4 and service wires 3 & 4 come from Player 3 & 4 
harnesses. 

2. Connect the designated wires to the coin switches. For the recommended COIN MODE 
1 , each player must have their own coin switch. Do not wire coin switches together. 

Wire them individually to Coin 1 thru Coin 4 harness wires. If using COIN MODE 2, 
wire Coin 1 to slot 1 and Coin 2 to slot 2. Do not use Coin 3 or Coin 4. 

3. Connect the door lamps to the + 1 2 vdc supply . Some games have separate power supply 
outputs for the lamps. 

4. Mount a test switch (not included) somewhere convenient inside the coin door area. This 
switch allows you to enter adju stables, run diagnostics, and see or clear audits. Make it 
readily accessible through the coin door. Wire it to the test wire on the JAMMA harness. 

5. Depending on the number of players your cabinet will support, mount 1 , 2, 3, or 4 service 
switches (not included) in a convenient place. Attach the appropriate wires to the service 
switches. The service switches allow the operator to give credit to players without 
affecting the game's credit audits. Example: Player 2 puts in a coin and gets no credit, the 
operator can then push the Service 2 button (found in the cabinet) and a credit is given lo 
player 2 without affecting the game's AUDITS. 

6. Clean and lubricate your coin mechs. 


FINISHING TOUCHES 

1 . Check the game inside and out for any imperfections. Secure any loose wiring or 
fa s t e n i ng h a r d w are. 

2, Make sure the coin door is tight and the coin mechs are well adjusted. 


Rim Roc kin ’ Basket ha 1 1 - 1 3 



Make sure all subassemblies are firmly attached. Anything which is not mounted 
securely will rattle when the game is played. This game makes use of low-frequency 
sounds which can cause any loose joints to rattle. 



FINAL CHECK 

1 . Carefully inspect the game for loose power wires, exposed connections, and extra 
fastening hardware. Look for any stray strands from wires. 


2. Make sure the PC boards, monitor, power supply, and speakers are secure. 

3. Double check your connections. 

4. With the board disconnected from the JAMMA harness, turn the power on and adjust the 
+5 vdc supply to be as close to +5 vdc as possible. This is very important to prevent 
damage to the game board. Turn the power off and connect the JAMMA harness to tin- 
board (always COMPONENT SIDE up). Also attach the Player 3 and 4 harness if 
needed. 

5. Double check your DIP switch (S W 1 ) settings to make sure they correspond to your 
cabinet configurations. (See "Setting the DIP Switch" on page 15.) 

APPLYING POWER... 

1 . With all harnesses attached to the PC board, plug in the game and turn it on. 

2. Look and smell for smoke (TURN IT OFF IMMEDIATELY IF ANY IS NOTICED). 

3. Make sure the green and yellow LEDs on the PC boards are flashing. It not, something 
is wrong — turn off the game. 

4. Listen for sound. A few notes should play on power up. 

5. If you do not hear any sounds and the yellow LED is flashing, try turning up the volume 
and checking the speaker connections. Dropping a coin through a coin switch should 
cause a sound. 

c>„ Look at the image on the monitor. If it is not in sync and you can not stop it from rolling 
by adjusting the monitor's sync controls, try flipping DIP switch (SW1) on the logic 
board. (See "Setting the Dip Switch" on page 15.) 


14-Rim Rockin' Basketball 


Mow is she picture? 

-Is it centered and in focus? Is it too bright or too dim? 




Check your monitor manual to make adjustments. Some test patterns are available 
through the game’s diagnostics by pressing the test switch. Use them when making any 
adjustments. (See “SETTINGS, AUDITS & DIAGNOSTICS” for information about 
diagnostics.) Proper monitor adjustment is very important. 

8. Try all coin switches. Drop quarters or tokens through to check the coin mechs. Make 
sure the game is adding credits. Play the game. Do all buttons and joysticks work 
properly? You can also use the "Control Tests" accessed through the diagnostics in the 
operator mode to test all controls. Try playing the game with the volume up and listen for 
rattling as you play. Tighten anything that is making noise. 

9. Upon initial power-up, the game will initialize to factory default settings. These settings 
affect game elements such as number of credits per coin, play time per credit, etc. 

The “Operator Mode” section on page 17 will describe how to alter these settings and 
view the system audits, or run system diagnostics. 


SETTINGS, AUDITS, & DIAGNOSTICS 


SETTING THE DIP SWITCH 

The DIP switch is located underneath the top PC board. You must remove the top PC board to 
adjust the DIP switch. 


The default settings are: negative sync; COIN MODE 1; and 4-player cabinet. 

To remove the top PCB, just pinch the top of the plastic standoff so the lever is straight, and 
pull the corner of the top PCB up. There are four plastic standoffs. When replacing the top 
PCB be careful to line up the pins on the back of the top PCB. With the connector on the main 
PCB, push the top PCB down until the plastic standoffs snap into place. (See Illustration 4 on 
page 16.) 


Position 1 (OFF): negative video sync 
Position! (ON): positive video sync 


Position 2 (OFF): COIN MODE 1 -Individual coin slots for each player 
Position 2 (ON): COIN MODE 2-common coin slots for all players 


Position 3 (OFF): 
Position 4 (OFF): 


sets a ON E-player cabinet 


Rim Rockin'Biiskt'tliall- 1 5 



sets a TWO-player cabinet 


bines 


net 











OPERATOR MODE 

On -screen "Operator Adjustables"^ "Audits", and "Diagnostics" can be accessed by pressing the 
test switch at any time. Settings and audited accounts will be saved after the power switch is 
shut off. When power is turned back on, the message "SYSTEM STATUS OK” will be 
displayed. If, for some reason, any of the settings or accounts were corrupted, or if the power is 
being applied for the first time, the message “SYSTEM INITIALIZED" will be displayed and 
all factory defaults wall be reinstalled. The system will always attempt to retain the operator 
adjustable data so as not to affect your current settings. If the system does go through an 
initialization, you may the message “ADJUSTABLES RESTORED”. This means that the 
audits have been rese *t the Operator Adjustables have been restored to the previous settings. 

Hie battery on the logic board should have a life of approximately five years. If you start 
seeing the “SYSTEM INITIALIZED” message often, it is possible that the battery may need 
replacing. Battery \oltage should be from 2V - 3V. 

Pressing the test switch will take you to the operator test mode main menu. You will see this: 



AUDITS 


DIAGNOSTICS 

One of these items will be highlighted in red. Move Player 1 ’s joystick up or down to highlight 
the desired item and press Player 1 ’s shoot button to select. 

The main menu will lead to a series of menus. Use the joystick and shoot button the same way 
to move from one menu to the next. Exiting any menu will lead back to the previous menu. 
When “EXIT” is selected from the main menu, the game will return to the attract mode. 


The “OPERATOR ADJUSTABLES” menu allows you to customize the game by adjusting 


various game features. 


GAME MODI:; 

Game Mode allows you to select between “FREE PLAY” or “COIN MODE”. The default is 
“COIN MODE”. 


RESETS 

There are three levels of reset: “RESET ADJUSTABLES, AUDITS & SCORES TO 
DEFAULT VALUES” will reset the Operator Adjustables, the High Scores and the Audits to 
their factory settings. “RESET HIGH SCORES ONLY” will reset the high score informal ton 
only. “RESET AUDITS ONLY” will reset the audit information only. 


Rim Mockin'Basketbali- 17 


ATTRACT MODE SOUNDS 

The three levels of attract mode sounds are: "ALL ATTRAC T MODI’ SOUND ON”, 
"OCCASIONAL ATTRACT MODE SOUNDS", and "ALL ATTRACT MODE SOUND 
OFF”. The default ts "OCCASIONAL ATTRACT MODE SOUNDS." 

SKILL LEV El , ADJUSTMENT 

The skill level adjustments allow the operator to set the difficulty of game play with Level I 
being the easiest. The default is "Skill Level 2." 

3 ON 3 / 5 ON 5 DEFAULT 

'This sets the default position on the 3 on 3 / 5 on 5 / 5 on 5 tournament selection screen. The 
default is "5 on 5 default." 


NOTE 


o 


numeric field settings (as in the "Game Time Adjustments") move player 


joystick left or right to change the value. This will be true for any numeric field 
adjustable items that might be described below. 



CREDIT TIME ADJUSTMENT 

Set the game play time (in seconds) given per coin. The default is 90 seconds. The actual 
average coin time may be slightly higher than this (See AUDITS). 

CARD DISPENSER SETTINGS 

This game is able to dispense basketball cards if the cabinet is equipped with a card dispenser. 
Select "TURN CARDS ON OR OFF" or dispenser 1 card per setting to enable or disable card 
dispensing. The default setting is "OFF." 

"SET C ARD DISPENSER VALUES" allows you to set the number of points required per each 
card dispensed. As an example, if this value is set to 12, the player will receive one basketball 
card after that player scores 12 points. The default setting is 12 points. 

Please note again that the cards will only be dispensed if the card dispenser is enabled by 
turning it "ON" as described above. 

TEST, DISPENSE ONE CARD" will dispense one card for the sake of testing the dispenser. 


t.X-Kim Rockin' Basketball 



CAME PERIOD 11 MS-: ADJUSTMENT 

This allows the operator to adjust the time allowed for each game period. The default is I 7 

" ,mUle s, Ree P 1 '" nd lhis ,s lhe l™»h of a period of play. Since the game clock curnls 

dt.v," at a rate ot three times faster than a normal clock, HI game tu.es are actually about 

minutes, 20 seconds of re a! time. 

HORIZONTAL SC KEEN ADJUSTMENT 

Hus can be used to help center the picture on the screen horizontally. This should only be used 

2 a’ 11 5 " made 10 center lhc P icture usi »S the monitor's horizontal adjustment 

controls. ! he default is 2. 


(DIN DOOR TAMPER PROTECTION 

■ciliig "ON- the game will monitor the coin doors for tampering. If the game detects a 
m. H Will cl, splay "COIN MECH PROBLEM" along with a conn, of the number ol crcdih 
on the machine. I o reset the machine, you must power off and on again. The default 


cur re 


is 


\UDITS 

1 h,s section P rovides the operator with coin totals, game times, etc. Menu list. 

EXIT AUDITS 
REVIEW AUDITS 
RESET AUDITS 


REVIEW AUDITS: 

f Tte “Review Audits" section will present to you a variety of game information, 
can be helpful m adjusting the operator adjustabies described previously. 


information 


TOTAL DOOR ONE COINS: 

I his is the number of coins put through coin door one. 


TOTAL DOOR TWO COINS: 

I his is the number of coins put through coin door two. 


'TOTAL DOOR THREE COINS: 

Fins is the number of coins put through coin door three. 

TOTAL DOOR FOUR COINS. 

Hus is the number of coins put through coin door four. 


Rim Rockin' Basketball- IV 


rOTAI OI VS: 

lliis is the total number of" coins received across all four coin doors. 

AVERAGE COIN TIME: 

"AVI -RAGE COIN TIME” is the average amount of time (in seconds) being consumed 
per coin played. 

TOTAL GAMES STARTED: 

I his represents the number of times a new game is started. 

TOTAL CARDS DISPENSED: 

This is the total number of cards dispensed. 

PLA V ER PERCENTAGES: 

Player percentages describes the percent of time the game is being played with 1-, 2-, 3- 
or 4-players. 

'TOTAL 3 ON 3: 

This is the total number of 3 on 3 games selected. 

'TOTAL 5 ON 5: 

This is the total number of 5 on 5 games selected. 

RESET AUDITS: 

Selecting this section will set all of the audits described below to zeros. This can also be done 
in "Operator Adjustments" - see "Resets" on page 18. 

DIAGNOSTICS 

The diagnostics section is used for running a variety of system tests. 

VIDEO TESTS: 

Test color and linearity of video display. 

MEMORY TESTS: 

Test for RAM and ROM validity. 

SOUND TESTS: 

Test used for determining if the sound system is functioning. 

CONTROL TESTS: 

l’est functionality of all game controls. 








A,*. ‘J 


■ 


GENERAL TROUBLESHOOTING 



VIDEO PROBLEMS 


Symptom 
No picture 


Probable Cause 
Video inputs are not 
hooked up. (Refer to 
harness outputs & 
monitor specifica- 
tions.) 


Bad connections 


Solution 

Make sure switch 1 pos. 1 is in 
the correct position: OFF for 
negative sync monitors and ON 
for positive sync monitors. Most 
monitors are negative sync. 

Make sure there are good connec- 
tions from the board's video out- 
puts to the monitor's video in- 
puts. 



Monitor 

Make sure the monitor is opera! 
ing correctly. (Check it with an- 
other compatible board game.) 

Scrambled Picture 

Sync switch set 
incorrectly 

SW1 pos. 1 , OFF for negative 
sync, ON for positive sync. 

Missing colors or a 
washed out color 

Bad video connections 

Check the video red, green and 
blue connections. 

Bright, blurry or 
rolling picture 

Misadjusted monitor 

Adjust the monitor, not the 
board. (Refer to your monitor 
manual.) 

Picture too large, 
too small, or off 
center 

Misadjusted monitor 

Adjust the monitor, not the 
board. (Refer to your monitor 
manual.) 

Video image is 
flipped 

Misadjusted monitor 

Manually flip the monitor or 
reverse the monitor's conver- 
gence wires. (Refer to your in on 
tor manual.) 

! 1 ul images in 
picture 

.1, 

Bad GROM 

Do ( . i ’OM Test in Diagnostic 

Section. Check IC pins to make 
sure none are bent over. 


Rim Rockin 'Basketlnill-2 1 



CONTROL PROBLEMS 


Symptom 

Buttons do not work 
or are partly inoper- 
able 


Coin counter not 
working 


SOUND PROBLEMS 

Symptom 
No sound 


Pro bable Cause Sol ution 

Switches not properly Make sure that the common 

connected " post of the switch is connected 

to ground. 

Make sure each individual 
switch is working. 

Make sure that the signal wire 
for that particular switch is 
connected to the normally 
open post of the switch. 

Make sure that the signal wire 
has a connection from the 
switch to the board. 

Miscellaneous Make sure +12v is hooked up 

to the counter. 

The signal wire is not con- 
nected to the coin counter. 
(Check continuity.) 

Verify that the counter is good. 


Probable Ca use 


Solution 


+ 12v power supply is 
bad 

Bad connection to the 
board 

Miscellaneous 


y another + 12 v power 
supply. 

Check for +12v power on 
board. 

Check the volume setting 


Check the sp eaker c nnec 
tions. 


Make sure the sound status 
light (yellow light) is flashing 

on the board. 


22-Rim Rockin' lUski-thull 



POWER UP PROBLEMS 


Symptom Probable Cause 

No reaction when Blown fuse 

game is turned on. 


Solution 

Power supply is too high. 
Power should be between +5v 

& +5.2v. 


NOTE; If fuse continually blows, 
please call STRATA service 
department. Sending the board in 
for repair is usually not necessary. 


Cabinet is not connected to 

earth ground. (All metal 
should be connected to the 
earth ground.) 

Short between power and 
ground. Check for foreign 
material. 


Disconnect the harness and 
measure the resistance be- 
tween power and ground. It 
should read around 900 ohms. 
(0 ohms is a dead short.) 

Make sure the harness is not 
shorting to anything, such as 
bare or frayed wires shorting 
out each other or hitting bare 
metal. 


No power from the Replace power supply, 

power supply 

Power supply Power supply too low. (Should 

ideally be between +5v & 
+5.2v.) 


Power up song re- 
peats itself 


Short on the board Check for loose or foreign 

material on the board. 

Open on socketed ICs Check for bent pins on sock- 
eted parts. 

Make sure that all ICs are 
seated in their sockets prop- 

A. A. 

erly. 


Him Rockin ' itaskft.!>ali-23 




JAMMA HARNESS CONNECTIONS 

FOR RIM ROCKIN' BASKETBALL 








PLAYER 3 HARNESS CONNECTIONS 

FOR RIM ROCKIN' BASKETBALL 
.100 Rump Housing — (molex 22-26-8151 or equivalent) 




PLAYER 4 HARNESS 



ON N ECTP 


JETBALL 
•8151 or equivule 















T/BLOCI 

Shoot the hall on offense. 
Jump (without the ball) on offense. 
Jump or block on defense. 
Pick- oft passes on defense. 


USE THE PASS/S WAT BUTTON TO: 

Pass the ball on offense. 

Swat the ball on defense 
Guard the ball-handler on defense. 


FOR USE WITH COIN MODE 2 ONLY 

(COMMON COIN SLOTS) 

We recommend using coin mode 1, see manual for details. 

j INSERT COINS 

PRESS START BUTTON TO BEGIN 

j 

1 PRESS START BUTTON FOR EACH BUY IN 


L